Procedural Turn-Based Grid Game
Grid-Based Turn-Based Strategy Game
- Mesh generation on Runtime for spine
- Procedurally generated monsters with modular abilities
- Optimized A* pathfinding for efficient AI navigation
- Realistic animations using inverse kinematics (IK)
Design Principles
- Scalable OOP architecture for ability and monster classes
Tools and Technologies
- Unity
- C#
- A* Pathfinding
- Inverse Kinematics (IK)
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Aeobiont
2D Social Simulation Game
- Dynamic home building
- Choosable dialogue systems to effect the game
Design Principles
- OOP structure
- Cross-platform (Android & PC)
Tools and Technologies
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3D Online Arcade Car Race
3D Online Arcade Car Race Game with Turkish Cultural Themes
(participants)
- 4 Different Power-Ups
- Sync with other players
- Trackable checkpoint system on game
Design Principles
- Engaging multiplayer experience using Photon
- Intuitive and responsive controls
Tools and Technologies
Co-op Cleaning Game
Co-op Online/Offline Cleaning Game
- Combat System to prevent cleaning
- Trash collecting to be first
Design Principles
- OOP structure
- Fast and clean game experience
Tools and Technologies
- Unity
- C#
- FizzySteamWorks
- Mirror
- Dotween
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Game Island
Teknofest - 22 Minigames for primary school students
(Development)/(Team Leader)
I led a team of 8 members to develop a comprehensive student
tracking system using Firebase, which included both admin and user
panels.
Key Responsibilities and Achievements:
- Team Leadership
- High Preliminary Evaluation Score From Teknofest
- Task Tracking System
- Problem Solving
Tools and Technologies
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