Mehmet Talha Bozan

Procedural Turn-Based Grid Game

Grid-Based Turn-Based Strategy Game

  • Mesh generation on Runtime for spine
  • Procedurally generated monsters with modular abilities
  • Optimized A* pathfinding for efficient AI navigation
  • Realistic animations using inverse kinematics (IK)

Design Principles

  • Scalable OOP architecture for ability and monster classes

Tools and Technologies

  • Unity
  • C#
  • A* Pathfinding
  • Inverse Kinematics (IK)
GitHub View Project

Aeobiont

2D Social Simulation Game

  • Dynamic home building
  • Choosable dialogue systems to effect the game

Design Principles

  • OOP structure
  • Cross-platform (Android & PC)

Tools and Technologies

  • Unity
  • C#
  • Unitask
  • Dotween
GitHub View Project

3D Online Arcade Car Race

3D Online Arcade Car Race Game with Turkish Cultural Themes (participants)

  • 4 Different Power-Ups
  • Sync with other players
  • Trackable checkpoint system on game

Design Principles

  • Engaging multiplayer experience using Photon
  • Intuitive and responsive controls

Tools and Technologies

  • Unity
  • C#
  • Photon

Co-op Cleaning Game

Co-op Online/Offline Cleaning Game

  • Combat System to prevent cleaning
  • Trash collecting to be first

Design Principles

  • OOP structure
  • Fast and clean game experience

Tools and Technologies

  • Unity
  • C#
  • FizzySteamWorks
  • Mirror
  • Dotween
GitHub View Project

Game Island

Teknofest - 22 Minigames for primary school students

(Development)/(Team Leader)

    I led a team of 8 members to develop a comprehensive student tracking system using Firebase, which included both admin and user panels.

Key Responsibilities and Achievements:

  • Team Leadership
  • High Preliminary Evaluation Score From Teknofest
  • Task Tracking System
  • Problem Solving

Tools and Technologies

  • Unity
  • C#
  • Firebase
GitHub View Project

Contact

Feel free to reach me via email at contact@talhabozan.com